Escorial is a simple roguelite made for 7DRL, in a broughlike style. You're a monarch exploring the haunted monastery of El Escorial.

WASD, Arrows or Swipe to move.
ZXC or Tap to use abilities.

  • Bump enemies to damage them
  • When you kill an enemy, unfurl the banner of the same colour
  • Move through archways with banners to collect them
  • Your score is the minimum out of the number of red/green/blue banners you have

Gain abilities, and survive as long as you can!

The rest, you'll learn by playing :  ) Let me know what you think.

Ability icons mostly from game-icons.net.
Game made using PIXI.js.

Comments

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24 MF!  I think I can stop now. I hope I can stop now.

how do you beat it?

There is no fixed end - it’s a “see how far you can get” type deal. However… getting higher than 26 points would be a real struggle!

impossible is more adequate

Map Win

good

(+1)

so the game was made in 7 days so it’s good but also it’s obvious what the 2 best talents are so you just spam until you get them and once you hit 15 if you don’t have the 2 talent combo you can’t continue. Would like for it to be balanced somehow to compensate for this

(+1)

Which two? Life steal and kill teleport?

yeah

(+1)

amazing work

(+1)

This plays great!
A simple foundation expanded by all the cool abilities 👏👏

(2 edits) (+1)

Found this through Le Slo, very fun and easy-to-grasp take on the broughlike formula. A few different elegant ideas that come together nicely. Nice work! Teleporting to a random space and immediately being killed never fails to make me laugh.

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this game was very fun to play and entertaining

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Very good concept, simple, effective and interesting to play! In my opinion there is a lot of potential, especially on mobile. Well done!

(+2)

Fantastic game! All the abilities feel different and you have a nice system for swapping them. I also love that I can play this on my phone!

(+3)

This is great! Forcing you to swap out abilities is really smart, and it pairs well to the scoring system. Well done.

(+2)

At first i didn't quite catch that the first ability you get it's "wait a turn", maybe highlight it better at the start of the game because it made my first few runs a little frustrating. After giving a try to the ZZZ ability the game felt way better, nicely done!

(+1)

Super cool! I love how much gameplay you managed to get from combining simple mechanics.