24 MF! I think I can stop now. I hope I can stop now.
Escorial is a simple roguelite made for 7DRL, in a broughlike style. You're a monarch exploring the haunted monastery of El Escorial.
WASD, Arrows or Swipe to move.
ZXC or Tap to use abilities.
- Bump enemies to damage them
- When you kill an enemy, unfurl the banner of the same colour
- Move through archways with banners to collect them
- Your score is the minimum out of the number of red/green/blue banners you have
Gain abilities, and survive as long as you can!
The rest, you'll learn by playing : ) Let me know what you think.
Ability icons mostly from game-icons.net.
Game made using PIXI.js.
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how do you beat it?
There is no fixed end - it’s a “see how far you can get” type deal. However… getting higher than 26 points would be a real struggle!
so the game was made in 7 days so it’s good but also it’s obvious what the 2 best talents are so you just spam until you get them and once you hit 15 if you don’t have the 2 talent combo you can’t continue. Would like for it to be balanced somehow to compensate for this
This plays great!
A simple foundation expanded by all the cool abilities 👏👏
Found this through Le Slo, very fun and easy-to-grasp take on the broughlike formula. A few different elegant ideas that come together nicely. Nice work! Teleporting to a random space and immediately being killed never fails to make me laugh.
this game was very fun to play and entertaining
Very good concept, simple, effective and interesting to play! In my opinion there is a lot of potential, especially on mobile. Well done!
Fantastic game! All the abilities feel different and you have a nice system for swapping them. I also love that I can play this on my phone!
This is great! Forcing you to swap out abilities is really smart, and it pairs well to the scoring system. Well done.
At first i didn't quite catch that the first ability you get it's "wait a turn", maybe highlight it better at the start of the game because it made my first few runs a little frustrating. After giving a try to the ZZZ ability the game felt way better, nicely done!
Super cool! I love how much gameplay you managed to get from combining simple mechanics.